SP | MP | Name | Hero : Swords
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4 | | | When equipped with a Sword, Attack +5.
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9 | * | Dragon Slash | Effective against Dragon-family monsters.
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15 | * 0 | Flame Slash | Fire-elemental attack to one enemy.
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22 | | | When equipped with a Sword, Attack +10.
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30 | * 0 | Metal Slash | Hits Metal-family monsters for 1 or 2 damage.
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40 | | | Higher chance of performing a critical hit when equipped with a sword.
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52 | * 0 | Falcon Slash | Hit a monster two times in one attack.
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66 | | | When equipped with a Sword, Attack +25.
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82 | * 4 | Miracle Slash | Attack an enemy and heal some HP.
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100 | * 20 | Gigaslash | Hits an enemy group for about 150 damage.
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SP | MP | Name | Hero : Spears
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3 | | | When equipped with a spear, Attack +5.
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7 | * 0 | Mercurial Thrust | Attack first.
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12 | * 3 | Thunder Thrust | Perform a critical hit, miss, or do normal damage. Uses up Tension, but does not do more damage with it.
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18 | | | When equipped with a spear, Attack +10.
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25 | * 4 | Multithrust | Randomly attack 3-4 enemy targets.
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34 | | | Higher chance of performing a critical hit when equipped with a spear.
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45 | * 0 | Clean Sweep | Damages a group of enemies.
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59 | * 3 | Lightning Thrust | Perform a critical hit or miss. Uses up Tension, but does not do more damage with it.
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77 | | | When equipped with a spear, Attack +25.
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100 | * 25 | Lightning Storm | Hits all enemies for about 200 damage.
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SP | MP | Name | Hero : Boomerangs
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6 | * 2 | Crosscutter Throw | Boomerang hits all enemies, then the first enemy one more time. Not as strong as Power Throw.
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12 | | | When equipped with a boomerang, Attack +5.
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18 | * 4 | Power Throw | All targets get damaged equally.
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25 | | | When equipped with a boomerang, Attack +10.
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32 | * 6 | Firebird Throw | Flame-powered boomerang hits all enemies.
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40 | | | When equipped with a boomerang, Attack +15.
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52 | * 4 | Super Throw | All targets get damaged equally.
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66 | | | When equipped with a boomerang, Attack +20.
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82 | * 6 | Starburst Throw | Hits all enemies.
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100 | * 12 | Gigathrow | Hits one enemy.
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SP | MP | Name | Hero : Fisticuffs
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4 | | | Attack +5 when not equipped with a weapon.
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11 | 0 | Defending Champion | The hero takes very little physical damage.
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17 | * 0 | Stones' Throw | Toss some stones at a group of enemies.
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24 | 2 | Knuckle Sandwich | Damages an enemy.
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33 | | | Attack +20 when not equipped with a weapon.
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42 | * 2 | Thin Air | Hits all enemies.
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52 | | | Higher chance of a critical hit when not equipped with a weapon.
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70 | * 0 | Multifists | Hit random enemy targets 4 times.
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82 | * 4 | Boulder Toss | Hurl a giant boulder that hits all enemies.
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100 | | | Attack +50 when not equipped with a weapon.
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SP | MP | Name | Hero : Courage
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8 | 1 | Zoom | Warp to a previously visited town/dungeon. Not all locations are available.
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16 | 2 | Tingle | Cures Paralysed and Asleep on all party members.
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28 | 4 | Holy Protection | Keeps weak monsters away, in dungeons and on the overworld map. Can stop working on the the overworld map after a certain point in the game.
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40 | 3 | Fizzle | Prevent an enemy group from casting spells.
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48 | * 5 | Zap | Hits all enemies for about 70 points of damage.
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56 | | | Spells cost 25% less MP to cast in and out of battle.
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70 | 1 | Kamikazee | Kills all enemies at the cost of the caster's life. Does not work against every enemy in the game.
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82 | 27 | Omniheal | Restores all HP to all living party members.
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90 | | | Spells cost 50% less MP to cast in and out of battle.
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100 | * 8 | Kazap | Damages a group of enemies for about 130 damage.
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SP | MP | Name | Hero : Other Skills
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| 10 | Call Team | Send in your Monster Team(s) to fight a couple of rounds of a battle. Win Rank E at Monster Arena to learn this Skill.
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| * 10 | Gigagash | Hits a group of enemies for about 275 damage.
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| * 64 | Dragon Soul | Hits one enemy for about 500 damage. Get to level 65 to learn this skill.
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SP | MP | Name | Yangus : Axes
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6 | * 0 | Helm Splitter | Attack an enemy and sometimes lower the target's Defence by half.
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12 | | | When equipped with an axe, Attack +5.
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19 | * 3 | Hatchet Man | Perform a critical hit, miss, or do normal damage. Uses up Tension, but does not do more damage with it.
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26 | | | Higher chance of performing a critical hit when equipped with an axe.
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34 | | | When equipped with an axe, Attack +10.
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42 | * 2 | Parallax | Attack and try to paralyze an enemy.
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54 | * 0 | Axes of Evil | Hits a group of enemies.
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66 | * 3 | Executioner | Perform a critical hit or miss. Uses up Tension, but does not do more damage with it.
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82 | | | When equipped with an axe, Attack +20.
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100 | * 6 | Typhoeus' Maul | Hits an enemy for about 200 damage.
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SP | MP | Name | Yangus : Clubs
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9 | | | When equipped with a club or hammer, Attack +5.
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19 | * 2 | Heart Breaker | Effective on Material-family monsters.
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25 | * 2 | Penny Pincher | If used on an enemy and you don't kill it with the attack, you can get the enemy to drop some gold.
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32 | * 3 | Monster Masher | Effective on Material-family monsters.
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48 | | | When equipped with a club or hammer, Attack +10.
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59 | | | Higher chance of performing a critical hit when equipped with a club or hammer.
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71 | * 2 | Mind Breaker | Damages an enemy.
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82 | | | When equipped with a club or hammer, Attack +25.
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93 | * 2 | Gold Rush | If used on an enemy and you don't kill it with the attack, you can get the enemy to drop some gold.
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100 | * 5 | Devil Crusher | Effective on Demon-family and Material-family monsters.
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SP | MP | Name | Yangus : Scythes
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12 | | | When equipped with a scythe, Attack +5.
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22 | * 0 | Steal Sickle | Try to steal an item from a monster while attacking. Rarely works.
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32 | * 0 | Wind Sickles | Attack 1 enemy with a gust of wind.
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42 | | | When equipped with a scythe, Attack +10.
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50 | * 3 | Grim Reaper | Hits a group of enemies. Can instantly kill.
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60 | | | Higher chance of performing a critical hit when equipped with a scythe.
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70 | * 0 | Stainless Steal Sickle | Try to steal an item from a monster while attacking. Rarely works.
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80 | | | When equipped with a scythe, Attack +25.
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90 | * 3 | Grimmer Reaper | Hits a group of enemies. Can instantly kill.
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100 | * 30 | Big Banga | Hits all enemies for about 200 damage.
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SP | MP | Name | Yangus : Fisticuffs
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3 | | | Attack +5 when not equipped with a weapon.
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7 | | | Agility +10 when not equipped with a weapon.
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12 | 2 | Knuckle Sandwich | Damages an enemy.
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18 | | | Higher chance of a critical hit when not equipped with a weapon.
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25 | | | Attack +20 when not equipped with a weapon.
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33 | 4 | Padfoot | Random battle encounter rate is lowered in dungeons and on the overworld map.
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42 | * 2 | Thin Air | Hits all enemies.
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60 | * 0 | Multifists | Hit random enemy targets 4 times.
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77 | | | Attack +45 when not equipped with a weapon.
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100 | * 4 | Boulder Toss | Hurl a giant boulder that hits all enemies.
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SP | MP | Name | Yangus : Humanity
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4 | 0 | Whistle | Automatic battle.
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10 | * 2 | Heal | Heals about 30HP to a party member.
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16 | 0 | Nose for Treasure | Notes how many items are in the town, dungeon, or special area.
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22 | 0 | Warcry | Tries to shock an enemy group to lose its turn.
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32 | * 0 | Share Magic | Give some of Yangus' MP to an ally.
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42 | * 3 | Kabuff | Increases the party's Defence by 25%, up to +200.
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55 | 0 | Underpants Dance | Attempt to make all enemies lose a turn.
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68 | * 3 | Midheal | Heal about 75HP to a party member.
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82 | All | Kerplunk | Heals and revives the other three party members at the cost of all Yangus' MP and his life.
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100 | 15 | Golden Oldies | King Trode and an army of old men run across the screen, hitting random enemies 4 times.
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SP | MP | Name | Jessica : Knives
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4 | | | When equipped with a knife/sword, Attack +5.
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9 | * 3 | Toxic Dagger | Attack an enemy and try to Envenomate it.
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15 | | | When equipped with a knife/sword, Attack +10.
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22 | * 8 | Assassin's Stab | Damages and tries to instantly kill one enemy.
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30 | | | Can equip (some, not all) regular swords.
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40 | | | Higher chance of performing a critical hit when equipped with a sword.
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52 | | | When equipped with a knife/sword, Attack +20.
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66 | * 3 | Toxic Sword | Attack an enemy and try to Envenomate it.
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82 | | | When equipped with a knife/sword, Attack +30.
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100 | * 8 | Sudden Death | Damages and tries to instantly kill one enemy.
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SP | MP | Name | Jessica : Whips
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5 | | | When equipped with a whip, Attack +5.
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10 | * 4 | Whiplash | Attempt to paralyze a group of enemies while damaging them.
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16 | | | When equipped with a whip, Attack +10.
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23 | * 3 | Twin Dragon Lash | Hit a single enemy twice with the whip or hit monsters in a group twice randomly.
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32 | * 2 | Lady's Thong | Absorb some HP when attacking.
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43 | | | When equipped with a whip, Attack +15.
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55 | * 4 | Lashings of Love | Attempt to paralyze a group of enemies while damaging them.
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68 | | | When equipped with a whip, Attack +25.
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82 | * 2 | Queen's Thong | Absorb some HP when attacking.
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100 | * 8 | Serpent's Bite | Hits a group of enemies.
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SP | MP | Name | Jessica : Staves Skill
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3 | * 3 | Acceleratle | Agility for the party is increased by its base amount, up to 999 maximum.
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7 | 4 | Kasap | Reduces an enemy group's Defence.
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13 | | | When equipped with a staff, Maximum MP +20.
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21 | 4 | Bounce | Spells bounce off the user and back to the original caster.
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31 | 3 | Magic Barrier | Enemy spells do less damage to the party.
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44 | | | When equipped with a staff, Maximum MP +50.
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57 | * 0 | Caduceus | Heals a party member by about 90HP.
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70 | | | When equipped with a staff, MP is recovered in batttle.
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84 | | | When equipped with a staff, Maximum MP +100.
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100 | 15 | Kazing | Revives a dead party member with full HP.
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SP | MP | Name | Jessica : Fisticuffs
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5 | | | Attack +5 when not equipped with a weapon.
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13 | | | Attack +10 when not equipped with a weapon.
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19 | * 0 | Stones' Throw | Toss some stones at a group of enemies.
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28 | | | Higher chance of a critical hit when not equipped with a weapon.
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35 | | | Attack +20 when not equipped with a weapon.
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45 | * 6 | Harvest Moon | Damages all enemies. Not very powerful.
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52 | | | Can evade attacks easier when not equipped with a weapon.
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68 | * 2 | Thin Air | Hits all enemies.
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85 | | | Attack +35 when not equipped with a weapon.
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100 | * All | Magic Burst | For each MP, 2 damage will be done on all enemies. Best used on larger groups of enemies. Its previous might has been overshadowed by other skills in the game.
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SP | MP | Name | Jessica : Sex Appeal
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8 | * 0 | Blow Kiss | Damages an enemy and sometimes causes the target to lose a turn.
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18 | | | Monsters will occasionally be charmed, looking at Jessica instead of attacking.
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26 | 5 | Fuddle | Attempt to inflict Confused status to an enemy group.
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38 | 0 | Puff-Puff | Jessica can "distract" an enemy, causing it to lose a turn, if successful.
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48 | * 0 | Hip Drop | Jessica will go to no end to hurt an enemy.
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54 | * 3 | Sexy Beam | Damages 1 target, and can confuse it sometimes.
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68 | 8 | Kasnooze | Puts a group of monsters to sleep.
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78 | | | Monsters will often be charmed, looking at Jessica instead of attacking.
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88 | * 5 | Pink Typhoon | Hits a group of enemies for about 80 damage.
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100 | * 0 | Hustle Dance | Heal about 70HP to all characters.
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SP | MP | Name | Angelo : Swords
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4 | | | When equipped with a sword, Attack +5.
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9 | * 0 | Flame Slash | Fire-elemental attack to one enemy.
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15 | | | When equipped with a sword, Attack +10.
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22 | * 0 | Metal Slash | Hits Metal-family monsters for 1 or 2 damage.
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30 | | | When equipped with a sword, Attack +20.
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40 | * 0 | Falcon Slash | Hit a monster two times in one attack.
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52 | | | Higher chance of performing a critical hit when equipped with a sword.
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66 | * 4 | Miracle Slash | Attack an enemy and heal some HP.
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82 | | | When equipped with a sword, Attack +25.
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100 | * 25 | Lightning Storm | Hits all enemies for about 200 damage.
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SP | MP | Name | Angelo : Bows
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6 | * 2 | Sandman's Arrow | Damage an enemy and try to put it to sleep.
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18 | * 0 | Cherub's Arrow | Damages an enemy and absorbs some MP.
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25 | 1 | Needle Shot | Same effect as a Poison Needle; 1 damage or an instant kill.
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32 | | | When equipped with a bow, Attack +10.
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44 | * 4 | Multishot | Randomly attack 3 or 4 enemy targets.
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59 | | | Higher chance of performing a critical hit when equipped with a bow.
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66 | * 0 | Seraph's Arrow | Damages an enemy and absorbs some MP.
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76 | | | When equipped with a bow, Attack +25.
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88 | * 10 | Shining Shot | Damages all enemies.
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100 | 1 | Needle Rain | Shoots up to 4 "Poison Needle" arrows at enemies.
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SP | MP | Name | Angelo : Staves
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3 | 5 | Dazzle | Lower an enemy group's accuracy of attacks.
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6 | 3 | Fizzle | Prevent an enemy group from casting spells.
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9 | 4 | Bounce | Spells bounce off the user and back to the original caster.
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12 | 0 | Drain Magic | Steal MP from an enemy.
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28 | | | When equipped with a staff, Maximum MP +20.
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48 | * 0 | Caduceus | Heals a party member by about 90HP.
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56 | 15 | Kathwack | Tries to kill all enemies instantly.
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65 | 6 | Oomph | Doubles an ally's Attack.
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80 | | | When equipped with a staff, Maximum MP +50.
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100 | | | When equipped with a staff, MP is recovered in battle.
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SP | MP | Name | Angelo : Fisticuffs
|
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7 | | | Attack +7 when not equipped with a weapon.
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14 | | | Agility +10 when not equipped with a weapon.
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21 | | | Can evade attacks easier when not equipped with a weapon.
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28 | | | Attack +15 when not equipped with a weapon.
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35 | 2 | Knuckle Sandwich | Damages an enemy.
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42 | * 6 | Harvest Moon | Damages all enemies. Not very powerful.
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54 | | | Higher chance of a critical hit when not equipped with a weapon.
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68 | 0 | Defending Champion | Angelo takes very little physical damage.
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82 | | | Attack +40 when not equipped with a weapon.
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100 | * 6 | Miracle Moon | Attacks all enemies, and restores some HP to Angelo.
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SP | MP | Name | Angelo : Charisma
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3 | 2 | Squelch | Cures Poisoned and Envenomated.
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7 | 5 | Fuddle | Attempt to inflict Confused status to an enemy group.
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13 | 3 | Sarcastic Snigger | Reduces a single enemy's Tension back to 0.
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19 | * 4 | Angel Eyes | Attempt to paralyze a single enemy, and do minor damage.
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27 | 4 | Divine Intervention | Tries to make a group of enemies weak against spells.
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39 | 4 | Ban Dance | Prevents enemies from performing dances.
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52 | 3 | Chilling Chuckle | Reduces an enemy group's Tension back to 0.
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66 | 10 | Kafuddle | Attempt to inflict Confused status to all enemies.
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81 | * 4 | Charming Look | Attempt to paralyze all enemies, and do about 50 damage.
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100 | * 20 | Pearly Gates | Hits an enemy group for about 200 damage.
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