IndexDiabloGames
Hot Keys Quests Shrines
Butcher Poisoned Water Ogden's Sign Garbad the Weak Valor Armor Magic Rock Halls of the Blind Black Mushroom Anvil of Fury Warlord of Blood Zhar the Mad Lachdanan Skeleton King Archbishop Lazarus Diablo
Abandoned Blood Fountain Creepy Cryptic Divine Eerie Eldritch Enchanted Fascinating Fountain of Tears Glimmering Gloomy Glowing Goat Shrine Caulduron Hidden Holy Magical Mendicant Murky Pool Murphys Mysterious Oily Ornate Purifying Spring Quiet Religious Sacred Secluded Shimmering Solar Sparkling Spiritual Spooky Stone Tainted Thaurmaturgic Town Weird  
KEYBOARD COMMANDS
F1 Displays help.
P Pause's the game.
B Open the spell book
C Views the character information.
I Examine inventory.
Q Reads the quest log.
S Displays the spell book.
Z Zooms in or out.
ESCAPE Brings up the main menu.
SHIFT Hold down when attacking to prevent the character from moving.
TAB Displays the map.
+/- Zoom the map in or out.
ARROW KEYS scroll Automap.
ENTER Open message window or send message.
SPACEBAR Closes all open windows.

1-8 use specific belt item.
F5-F8 Highlight spells in spell book and press f5-f8 to assign hotkey. Once assigned, the key will prepare that specific spell.
F9-F12 Auto Send messages during auto play.
Butcher - The Wounded Townsman
First find the room with the Butcher in it. It should be a room on  Level 2  with many slain bodies inside.
  • If you are a Warrior;
    • Obtain a shield, a sword, some leather armor, and many healing potions on your belt.
    • Open the door and let him come to you.
    • When he gets close to you, try to get off the first hit.
    • With luck, you should be able to pummel him to death with your sword while taking minimal damage.
  • If you are a Rogue;
    • Open the door and run back.
    • Hit and run while firing arrows into him until he dies.
  • If you are a Sorcerer;
    • Open the door and make sure he sees you.
    • Cast a Flame Wall spell in his chamber, then shut the door.
    • He should succumb to the flames.
After he dies, pick up the Butcher's Cleaver, a unique item.
Poisoned Water - Pepin
When you hit  Level 2  of the dungeon, come back to town and talk to Pepin.
He should tell you that he water of Tristram is going bad, and that it is up to you to figure out what is going on before people become sick and die.
Go back to  Level 2  and look for a hole in the walls rounded by candles.
When you find this hole (move the cursor over it and it should say 'Dark Passage') enter it.
Inside you should find Goatmen, Dark Ones, and other enemies.
Defeat all the enemies in the Dark Passage, and the quest will be solved.
Return to Pepin and he will give you the Ring of Truth as your reward.
Ogden's Sign - Ogden
When Ogden informs you that his sign to his tavern is missing, go down to  Level 4  and search for a Dark One named Snotspill.
He will inform you that some 'big uglies' stole his sign, and that he wants it back.
Search around  Level 4  for a room with many Overlords and a chest inside.
Open the chest to retrieve Ogden's sign.
From this point, you can solve the quest via two methods.
The first is to give the sign back to Snotspill.
He will say that he can now cast great magic, and will ambush you with Overlords.
Or, you can go give Ogden back his sign and get a magical it m as a reward.
Garbad the Weak - Garbad the Weak
Venture into  Level 4 , and you will meet Garbad the Weak.
He will tell you that if you protect him from the enemies in the dungeon, he will give you a great reward.
After he tells you this, go off somewhere else besides  Level 4 .
Return to him and receive an item.
At this time he will tell you that he is still crafting your reward, and will give you some item to hold you over until then.
Leave  Level 4  and return to Garbad a second time, and he will tell you that he is almost done.
Leave again and return to Garbad, and he will say that he has finished the item, but you just fight him for it.
He is easy to kill, and when you do, pick up the random item he was making.
Valor Armor - Book
In Level 5 of the catacombs you will find a book which will speak of the warrior Arkaine, and will tell that his armor called Valor resides somewhere in the Catacombs.
Search the catacombs for a blood altar and three blood stones.
Pick up all three blood stones and place the in the blood altar (just click on the altar once to place a stone).
When this is done, a wall will disappear and a great hall will be before you.
Continue down the hall, killing all enemies in your way.
At the end of the hallway you will find Arkaine's Valor Armor.
Magic Rock - Griswold
After you enter the catacombs, return to town and talk to Griswold.
He will speak of the Magic Rock which he has heard of.
If you return it to him, he will give you a reward.
Return to the catacombs and search for the Magic Rock.
Once you find it, return it to Griswold and receive the Empyrean Band.
Halls of the Blind - Book
Read this book to recite a poem about the Halls of the Blind.
After you read it through, you will be able to access a room which you couldn't access before.
Enter the room and search one of the adjacent rooms for the Optic Amulet.
Once you find it, this quest has been completed.
Black Mushroom - Adria
Search the caverns for a Fungal Tome.
Once you find it, go to town and talk to Adria.
She will tell you that in order to make use of it, she will need a Black Mushroom.
Return to the caves and search for a patch of mushrooms within.
Take the Black Mushroom and return to Adria with it.
She will say that she now needs an elixir from Pepin.
Ask Pepin for the elixir, and he will say that he will need a demon's brain to create such an elixir.
Return to the caves and kill any demon.
His brain will pop out.
Grab it and return to Pepin for the elixir.
Go back to Adria with t e elixir, and she will say that she does not need it any more.
Drink the elixir to raise all your base stats by three.
Anvil of Fury - Griswold
After you enter deep into the caves, return to town and talk to Griswold.
He will speak of the Anvil of Fury which he has heard of, and will tell you that if he has this anvil, he can craft you a truly powerful weapon.
On Level 10 of the caves, out on a peninsula of land which stretches into the lava, you will find the Anvil of Fury.
Get it and return to Griswold for Griswold's Edge, a very good sword.
Warlord of Blood - Book
Later in the game you will find a Steel Tomb that talks about the Warlord of Blood.
Proceed down to Level 13 to find him.
He will be in a room guarding the entrance down to Level 14 along with a few other Blood Knights.
To kill him easily, lure out each of his escort Blood Knights one by one.
With time and patience, you should be able to lure most of them out without provoking the Warlord to come after you.
When you feel that you are ready, get close to him and retreat.
He should follow you.
Exit the room which he is in to give yourself some space, then fight him to he death.
After you kill him, enter back into the room he was in to get some cool armor and weapons.
When you have collected all the items that you want, go on down to  Level 14.
Zhar the Mad - Zhar the Mad
In Level 8 of the catacombs, you should encounter Zhar the Mad in a library.
Talk to him, and he will give you a book to keep you busy while he goes about his work.
Take the book and all the scrolls around you, but do not take the book from the bookcase.
When you feel you are ready to fight him, take the book from the bookcase.
Zhar will get mad that you have done this, and will fight you.
He will teleport around the room and shoot fireballs with his staff, making him very hard to get a hit on him without being hurt yourself.
To make this much easier, Stone Curse him when he is visible to get some easy hits on him.
One or two Stone Curse spells, and he should be dead for sure.
Lachdanan - Lachdanan
Find Lachdanan on Level 14 and talk to him.
He will not attack you, and will explain his story of how he was once one of King Leoric's Knights until a curse came upon him.
He is the only one of the Blood Knights which has stood the curse and kept his sanity, and requests that you find him a golden potion so he can end his life without being eternally damned.
Head down to Level 15 and search for this potion.
Once you find it, return to Lachdanan and give it to him.
He will give you give you the Veil of Steel and, after he kills himself, he will drop a magical item for your use.
Skeleton King - Book
Enter his tomb on the  Level 3.
Within the tomb you should kill all the enemies, then approach the two levers.
Switch the lever on the left (east room) to open a door to a room with a couple of chests.
Check the chests for useful items inside.
Once you do that, go back an switch the lever on the right (west room) to open the way to the Skeleton King.
Try to get to the Skeleton King as quickly as possible to kill him, for he will resurrect other skeletons if you attack them first.
Holy Bolt works nicely on him, and hand to hand combat with him could prove to be fatal.
Archbishop Lazarus - Cain
Search Level 15 until you find the Staff of Lazarus.
Once you find it, pick it up and head back to town with it.
Talk to Cain, and he will notice the owner of the staff and explain to you how Lazarus must be killed at this point of time.
He will take the staff from you and send you on your way.
Head back down to Level 15 and you will find a red portal near the marble pentagram.
Enter the portal to enter Lazarus' lair.
Once you enter his lair, proceed to go through it killing all the Hell Spawns and other enemies you find.
Once you have cleared out all the enemies you can find, go search for a gray circle on the ground (there should be two or three).
Enter it, and you will be in an area where some Hell Spawns were.
Enter the other gray circle, and you should be in another area where Hell Spawns were.
Now retreat to where you started the level at.
A third gray circle should be on the ground.
Enter it to go straight to Lazarus.
After the cut scene of him, you should start off in a room with Lazarus and many Hell Spawns.
Lazarus will be talking, and the Hell Spawns will just be sitting there.
Take this point in time to run down the hall.
When he is done talking, the Hell Spawns will come after you little by little.
Kill them off until only Lazarus is left.
Find Lazarus, and kill him to complete the quest.
Stone Curse works nicely on him if you can't get him to hold still...
Diablo - Cain
After you have killed Lazarus, head back to Cain in town.
He will now tell you of the quest of Diablo, Lord of Terror.
Retreat back down to  Level 15, and walk into the pentagram to enter his lair.
To make this level very simple, fight your way down to the lower-left hand corner of the map.
There you should find an enclosed room, with many enemies and monsters scattered around it.
Kill them all, and ready a spell or scroll of Telekinesis.
Inside the room you should be able to see two levers.
Both must be pulled in order to open the room with Diablo in it.
Head down to the lower-right hand corner of the level.
You should find Diablo there along with many other enemies.
Try to lure just Diablo out of the room.
Once you do, lead him to some other part of the level away from all other monsters. Once it is just you and him, go in for the kill.
Abandoned Shrine

"The hands of men are guided by fate."

Raises Dexterity by 2.
Blood Fountain

Health replenished by one point per use; can be used repeatedly.
Creepy Shrine

"Strength is bolstered by heavenly faith."

Raises Strength by 2.
Cryptic Shrine

"Arcane power brings destruction."

Nova spell erupts and all manna is replenished.
Divine Shrine

"Drink and be refreshed."

Completely fills both orbs + ejects 2 Potions of Full Rejuvenation or one Full Potion of Healing and one Full Potion of Manna.
Eerie Shrine

"Knowledge and wisdom come at cost of self."

Adds two points to your Magic attribute.
Eldritch Shrine

"Crimson and azure becomes the sun."

Health and Manna potions turn into Rejuvenation potions.
Enchanted Shrine

"Magic is not what it seems to be."

One spell decreases a level + all others increase a level.
Fascinating Shrine

"Intensity comes at the cost of wisdom."

Manna depleted + Firebolt improved.
Fountain of Tears

One random attribute gains a point while another random attribute loses one.
Glimmering Shrine

"Mysteries are revealed in the light of wisdom."

All previously unidentified objects are now identified.
Gloomy Shrine

"Those who defend seldom attack."

Add +2AC to all shields+ helmets+ and armor. -1 to all weapons' max damage.
Glowing

"Knowledge is power"

+5 to Magic, -5% Experience
Goat Shrine Caulduron

Random Effect given by the Shrines
Holy Shrine

"Wherever you go there you are."

Teleports you to a random location near the shrine.
Magical Shrine

"While the spirit is vigilant the body thrives."

Manna Shield is casted upon the player.
Mendicant

"Give and you shall receive"

Takes half your gold and converts it to experience
Murky Pool

Grants Infravision.
Murphy's

"That which can break will"

1 in 3 chance of damage to an item, or takes away 1/3 of your gold
Mysterious Shrine

"Some grow weaker as one grows strong."

Adds three points to a random attribute. while all other attributes lose a point.
Oily

"That which does not kill you..."

Casts a ring of fire around the shrine, and adds +2 to primary stats :
Monk: +1str +1dex    ,    Warrior: +2str    ,    Rogue and Bard: +1dex +1magic    ,    Sorcerer: +2magic    ,    Barbarian: +2vit
Ornate Shrine

"Salvation comes at the cost of wisdom."

Holy Bolt is increased by two levels. manna decreases.
Purifying Spring

Manna replenished by one point per use; can be used repeatedly.
Quiet Shrine

"The essence of life flows from within."

Vitality is raised by 2 points.
Religious Shrine

"Only time can diminish the power of steel."

All weapons are instantly repaired.
Sacred Shrine

"Energy comes at the cost of wisdom."

Charged Bolt is increased by two levels. manna decreases.
Secluded Shrine

"The way is made clear when viewed from above."

Full map of the level.
Shimmering

"Spiritual energy is restored"

Restores mana to full
Solar

(noon - 6pm) "You feel stronger"

+2 to Strength

(6pm - 8pm) "You feel wiser"

+2 to Magic

(8pm - 4am) "You feel refreshed"

+2 to Vitality

(4am - noon) "You feel more agile"

+2 to Dexterity
Sparkling

"Some experience is gained by touch"

Player is attacked by electrical charge, and gains 1000 experience points if on level 1, 2000 experience points if on level 2, etc.
Spiritual Shrine

"Riches abound when least expected."

Fills all free spots in your inventory with gold.
Spooky Shrine

"Where avarice fails patience grows."

All physical players get full life.
Stone Shrine

"The power of manna refocused renews."

Instantly recharges all staves.
Tainted Shrine

"Those that are last may yet be first."

All physical players are added three points to a random attribute. while all other attributes lose a point.
Thaurmaturgic Shrine

"Everything that once was open is now closed."

All open chests are closed and receded.
Town

"There's no place like home"

Opens portal to town
Weird Shrine

"The sword of justice is swift and sharp."

All weapons gain +1 max damage.